119 research outputs found

    Digital technologies applied to the accessible management of museums. The first experiments carried out at the Museum of Oriental Art of Turin

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    [EN] The proposed research focuses on the museum context of the city of Turin (Italy), within an ongoing framework agreement between the Politecnico di Torino and the Museum of Oriental Art (MAO). It aims at the construction of a model for the management of the workflow that includes the digital survey, the 3D virtual modelling and the digital fabrication of the tactile models of the artworks and the exhibition spaces. The paper starts with an overview on the methods of conservation and dissemination of cultural and architectural heritage, on the accessibility of museums and on tactile perception and graphics. It presents the first outcomes of the designed workflow with a special focus on the digital fabrication experiments on the vaulted system of the atrium of Palazzo Mazzonis (MAO home). The founding idea is that tactile exploration of artifacts helps the visitor engagement, making the museum experience more educationally incisive and more inclusive, in a “Design for All” perspective.[ES] La investigación propuesta se centra en el contexto museístico de la ciudad de Turín (Italia), dentro de un acuerdo marco en curso entre el Politecnico di Torino y el Museo de Arte Oriental (MAO). Su objetivo es la construcción de un modelo para la gestión del flujo de trabajo que parte de la digitalización de las obras de arte y de los espacios y termina con la realización de modelos táctiles. El artículo comienza con una visión general sobre los métodos de conservación y difusión del patrimonio cultural y arquitectónico sobre la percepción y los gráficos táctiles. Presenta los primeros resultados del flujo de trabajo diseñado, centrándose especialmente en los experimentos de fabricación digital en el sistema abovedado del atrio del Palazzo Mazzonis (casa del MAO). La idea básica es que la exploración táctil de los artefactos ayuda a la participación del visitante, haciendo que la experiencia del museo sea más incisiva desde el punto de vista educativo y más inclusiva, en una perspectiva de “Diseño para todos”.This research is carried out within the framework of an agreement between the Museo d’Arte Orientale and the Politecnico di Torino. I would like to thank Dr Marco Guglielminotti Trivel, Director of the Museum, Dr Claudia Ramasso, museum curator and Mrs Patrizia Bosio, from the Technical and Security Office for having favored the current research. In addition, I would like to thank Dr Franco Lepore Disability Manager of the Municipality of Turin, and Arch. Rocco Rolli, founder of Tactile Vision Onlus, for their willingness to help me in the management of the model testing phase that will take place soon.Ronco, F. (2021). Digital technologies applied to the accessible management of museums. The first experiments carried out at the Museum of Oriental Art of Turin. EGE Revista de Expresión Gráfica en la Edificación. 0(14):49-61. https://doi.org/10.4995/ege.2021.15661OJS4961014Amoruso, G. 2019. "UID PhD Summer School. Rilievo del patrimonio culturale e rappresentazione inclusiva". Diségno, n. 4, p. 261-264. ISSN 2533-2899Anagnostakis, G., Antoniou, M., Kardamitsi, E., Sachinidis, T., Koutsabasis, P., Stavrakis, S., Vosinakis, M., Zissis, D. 2016. "Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures". In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI '16). New York: Association for Computing Machinery, p. 1021-1025. https://doi.org/10.1145/2957265.2963118Balletti, C., Ballarin, M. 2019. "An Application of Integrated 3D Technologies for Replicas in Cultural Heritage". ISPRS Int. J. Geo-Inf., n. 8, p. 285-313. https://doi.org/10.3390/ijgi8060285Barberà Giné, A. 2018. "Fotogrametría para la conservación-restauración de bienes culturales". Unicum, n. 17, p. 153-162. ISSN: 1579-3613.Bo, P., Pottmann, H., Kilian, M., Wang, W., Wallner, J. 2011. "Circular arc structures". ACM Trans. Graph., vol. 30, n. 4, p. 101:1-101:11. ISSN 0730-0301. https://doi.org/10.1145/2010324.1964996Brie, M., Morice, J. C. 1996. "Il disegno in rilievo: oggetto di conoscenza". XY, Dimensioni del Disegno, n. 26, p. 38-51.Bruno, A., Ricca, F. 2010. Il Museo d'Arte Orientale MAO. Torino: Allemandi, p. 3-24. ISBN 978-88-422-1699-5.Bruno, Ivana. 2019. "Comunicazione e accessibilità culturale. L'esperienza di Museo Facile". Il capitale culturale, n. 20, p. 297-325. http://dx.doi.org/10.13138/2039-2362/2068.Candling, F. 2010. Art, Museums and Touch. Manchester: Manchester University Press. ISBN 978-0719079337Clini, P., Frapiccini, N., Quattrini, R., Nespeca, R. 2018. "Toccare l'arte e guardare con altri occhi. Una via digitale per la rinascita dei musei archeologici nell'epoca della riproducibilità dell'opera d'arte". In Luigini, Alessandro and Panciroli, Chiara eds. Ambienti digitali per l'educazione all'arte e al patrimonio. Milano: FrancoAngeli s.r.l., p. 97-113. ISBN 9788891773333. http://library.oapen.org/handle/20.500.12657/25364 [accessed on 2020/05/04].D'Agnano, F., Balletti, C., Guerra, F., Vernier, P.. 2015. "Tooteko: A case study of augmented reality for an accessible cultural heritage. Digitization, 3D printing and sensors for an audio-tactile experience". International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol. 5W4, p. 207-213. https://doi.org/10.5194/isprsarchives-XL-5-W4-207-2015De Rubertis, R. (ed.) 1996. "Il disegno oscuro". XY Dimensioni del Disegno, n. 26Díaz Gómez, F., Jiménez,Peiró J., Barreda Benavent, A., Asensi Recuenco, B., Hervás Juan, J. 2015. " Modelado 3D para la generación de patrimonio virtual. 3D modeling for the generation of virtual heritage". Virtual Archaeology Review, vol. 6, no 12, p. 29-37. ISSN 1989-9947. https://doi.org/10.4995/var.2015.4150Empler, T. 1996. Il "disegno in rilievo negli Istituti di Ricerca italiani e francesi". XY, Dimensioni del Disegno, n. 26, p. 5-7.Empler, T. 2013. "Universal Design: ruolo del Disegno e Rilievo". Disegnare. Idee Immagini, n. 46, p. 52-63. ISBN 978-88-492-1835-0.Empler, T., Fusinetti, A. 2019. "Rappresentazione visuo-tattile: comunicazione tattile per i disabili visivi". In Belardi, Paolo ed. UID per il disegno:2019. Riflessioni: l'arte del disegno/ il disegno dell'arte. Roma : Gangemi, p 1563-1572. ISBN 978-88-492-3762-7. https://www.torrossa.com/it/resources/an/4557553 [accessed on 2020/05/04].García Lucerga, M. A. 1993. El acceso de las personas deficientes visuales al mundo de los museos. Madrid: Organización Nacional de Ciegos Españoles, Sección de Cultura D.L. ISBN 84-87277-25-X. https://portal.once.es/bibliotecas/fondo-bibliografico-discapacidad-visual [accessed on 2020/05/04].Levi, F., Rolli, R. 1994. Disegnare per le mani. Manuale di disegno in rilievo. Torino: Silvio Zamorani Editore. ISBN: 9788871580388.Montella, M., Petraroia, P., Manacorda, Daniele, Di Macco, Michela. 2016. In Feliciati, Pierluigi, ed. La valorizzazione dell'eredità culturale in Italia, Atti del Convegno (Macerata 5-6 novembre 2015), Supplemento, n. 5. Macerata: eum edizioni, p. 13-36. ISBN 978-88-6056-485-6.Nasini, L., Isawi, H. 2006. Una geometria per comprendere lo spazio senza percepirlo visivamente. Roma: Officina Edizioni. ISBN: 9788860490070.Pérez de Andrés, C., Ramos Fuentes, A. 1994. Museos abiertos a todos los sentidos : acoger mejor a las personas minusválidas. Salamanca: Ministerio de Cultura, Organización Nacional de Ciegos Españoles, Sección de Cultura 1994. ISBN 84-87277-40-3. https://portal.once.es/bibliotecas/fondo-bibliografico-discapacidad-visual [accessed on 2020/05/04].Petrelli, D., Ciolfi, L., Van DiJk, D., Horneker, E., Not, E., Schmidt A. 2013. "Integrating material and digital: A new way for cultural heritage". Interactions: new visions of human-computer, n. 20, p. 58-63. https://doi.org/10.1145/2486227.2486239Photoworks: 3D Photo Printing Products. URL: https://www.3dphotoworks.com/product [accessed on 2020/05/04].Reichinger, A., Neumüller, M., Rist, F., Maierhofer, S., Purgathofer, W. 2012. "Computer-Aided Design of Tactile Models. Taxonomy and Case Studies". In Miesenberger, Klaus et al. eds. ICCHP 2012, Part II, LNCS 7383, p. 497-504. ISBN 978-3-642-31533-6. https://doi.org/10.1007/978-3-642-31534-3_73Reichinger, A., Fuhrmann, A., Maierhofer, S., Purgathofer, W. 2016. "Gesture-Based Interactive Audio Guide on Tactile Reliefs". In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16). New York: Association for Computing Machinery, p. 91-100. https://doi.org/10.1145/2982142.2982176Samaroudi, M., Echavarria, K.R., Rodriguez, Song, R., Evans, R. 2017. "The Fabricated Diorama: Tactile Relief and Context-aware Technology for Visually Impaired Audiences". In Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage (GCH '17). Goslar: Eurographics Association, p 201-206. https://doi.org/10.2312/gch.20171315.Sdegno, A. 2018. "Rappresentare l'opera d'arte con tecnologie digitali: dalla realtà aumentata alle esperienze tattili". In Luigini, Alessandro and Panciroli, Chiara eds. Ambienti digitali per l'educazione all'arte e al patrimonio. Milano: FrancoAngeli s.r.l., p. 257-272. ISBN 9788891773333Secchi, L. 2018. "Toccare con gli occhi e vedere con le mani. Funzioni cognitive e conoscitive dell'educazione estetica". Ocula, vol.19, n.19, p. 15-31. https://doi.org/10.12977/ocula2018-9Shi, L., Zelzer, I., Feng, C., Azenkot, S. 2016. "Tickers and Talker: An Accessible Labeling Toolkit for 3D Printed Models". In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). New York: Association for Computing Machinery, p. 4896-4907. https://doi.org/10.1145/2858036.2858507Spallone, R., Vitali, M. 2017. Star-shaped and Planterian Vaults in the Baroque Atria of Turin. Ariccia: Aracne. ISBN 978-88-255-0472-9Wilson, P. F., Stott, J., Warnett, J. M., Attridge, A., Smith, M. P., Williams, M. A. 2017. "Evaluation of touchable 3D-printed replicas in museums". Curator. The Museum Journal, vol. 60, n. 4, p. 445-465. https://doi.org/10.1111/cura.1224

    Chapter Dentro il museo: creare esperienze culturali in realtà aumentata

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    The 43rd UID conference, held in Genova, takes up the theme of ‘Dialogues’ as practice and debate on many fundamental topics in our social life, especially in these complex and not yet resolved times. The city of Genova offers the opportunity to ponder on the value of comparison and on the possibilities for the community, naturally focused on the aspects that concern us, as professors, researchers, disseminators of knowledge, or on all the possibile meanings of the discipline of representation and its dialogue with ‘others’, which we have broadly catalogued in three macro areas: History, Semiotics, Science / Technology. Therefore, “dialogue” as a profitable exchange based on a common language, without which it is impossible to comprehend and understand one another; and the graphic sign that connotes the conference is the precise transcription of this concept: the title ‘translated’ into signs, derived from the visual alphabet designed for the visual identity of the UID since 2017. There are many topics which refer to three macro sessions: - Witnessing (signs and history) - Communicating (signs and semiotics) - Experimenting (signs and sciences) Thanks to the different points of view, an exceptional resource of our disciplinary area, we want to try to outline the prevailing theoretical-operational synergies, the collaborative lines of an instrumental nature, the recent updates of the repertoires of images that attest and nourish the relations among representation, history, semiotics, sciences

    Chapter Applicazioni di Motion graphic per la valorizzazione del patrimonio museale del Museo di Arte Orientale di Torino (MAO)

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    The 43rd UID conference, held in Genova, takes up the theme of ‘Dialogues’ as practice and debate on many fundamental topics in our social life, especially in these complex and not yet resolved times. The city of Genova offers the opportunity to ponder on the value of comparison and on the possibilities for the community, naturally focused on the aspects that concern us, as professors, researchers, disseminators of knowledge, or on all the possibile meanings of the discipline of representation and its dialogue with ‘others’, which we have broadly catalogued in three macro areas: History, Semiotics, Science / Technology. Therefore, “dialogue” as a profitable exchange based on a common language, without which it is impossible to comprehend and understand one another; and the graphic sign that connotes the conference is the precise transcription of this concept: the title ‘translated’ into signs, derived from the visual alphabet designed for the visual identity of the UID since 2017. There are many topics which refer to three macro sessions: - Witnessing (signs and history) - Communicating (signs and semiotics) - Experimenting (signs and sciences) Thanks to the different points of view, an exceptional resource of our disciplinary area, we want to try to outline the prevailing theoretical-operational synergies, the collaborative lines of an instrumental nature, the recent updates of the repertoires of images that attest and nourish the relations among representation, history, semiotics, sciences

    AI+AR: Cultural Heritage, Museum Institutions, Plastic Models and Prototyping. A State of Art

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    The links between representation and artificial intelligence (AI) invade many fields of architectural research, recording continuous and significant advances: they require, on the one hand, a constant update of the state of the art and, on the other hand, careful consideration of the role of Representation in interdisciplinary research in this field. The present contribution intends to investigate these intertwining in some of the most frequented research fields in recent years: the valorization and communication of Cultural Heritage and cultural tourism, the experiences in the museum field, the research on the role of the prototype within the processes of artificial intelligence applied to architecture

    Dentro il museo: creare esperienze culturali in realtà aumentata | Inside the museum: creating cultural experiences in augmented reality

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    The contribution presents the didactic experience carried out within the introductory seminar “Inside the Museum” at the Politecnico di Torino. The seminar, a result of the synergy between the disciplines of Design and Exhibit Design and Museography, aims to re-design a chosen environment within the Musei Reali of Turin. The hall, known as “La Rotonda”, has been identified as an exhibition environment in which the use of Augmented Reality could contribute to a more heterogeneous cultural offer. The contribution illustrates how it is possible to integrate the most modern web-based augmented reality technologies to the fruition of museum contents and the visualisation of the exhibition itself. The students’ outcomes allowed them to identify a replicable and scalable workflow that they will be able to reuse in other study paths for the visualisation and communication of project proposals, integrating physical space and three-dimensional models

    Advanced Urbanism / UNIGE Approaches

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    Abbordaggio critico sulla condizione contemporanea del progetto architettonico e lo spazio urbano in relazione alle nuove tecnologie e la societ\ue0 della informazione. Progetto KAAU, Konsortium For Advanced Architecture and Urbanism, collegato con un Erasmus Grant. Report del Symposium International Meeting KA-AU ADVANCED URBANISM, NEW WAYS FOR DESIGN 2018, Ordine degli Architetti Genova 24/09/201

    Plastic models of military architecture: value of a cultural heritage to be preserved and enhanced in the digital age

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    [EN] The contribution intends to bring to the attention of the scientific community the important Heritage made of plastic models, more or less homogeneously spread throughout Europe, which constitutes a patrimony of knowledge that links theoretical contributions on fortification, realizations, historical studies, archive documentation, technical representations, surveys, iconographic material. The enhancement process records an orientation that in recent years has found in the relevant digital tools one of the possible keys for setting up a data system and, in digital modeling, the medium for interesting developments also in relation to the use. Starting from the studies conducted in recent years on this specific topic, the research group is trying to identify the best strategies to be locally applied to enhance and make available on web different models at the various scales that describe Turin fortification's system and some portions of it.Vitali, M.; Bertola, G.; Natta, F.; Ronco, F. (2020). Modelli plastici di architettura militare: valore di un patrimonio culturale da preservare e valorizzare nell’era digitale. Editorial Universitat Politècnica de València. 503-510. https://doi.org/10.4995/FORTMED2020.2020.1153750351

    A rare case of appendicular skeleton localization in a patient with chronic lymphocytic leukemia successfully treated with salvage radiation therapy

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    Bone involvements in chronic lymphocytic leukemia (CLL) are considered rare events, and the English-language medical literature describes them only in sporadic case reports. Consequently, robust indications for a rational clinical management are lacking. We report the case of a middle-aged man in clinical follow-up for CLL who experienced pain at the right tibial level that was refractory to nonsteroidal anti-inflammatory drugs and an acute episode of anemia. Instrumental examinations and a bioptic sample surprisingly demonstrated a bone tibial localization by CLL

    Digitisation, 3D modelling and digital fabrication: an accessibility project for MAO in Turin

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    The activities presented are part of the project PNRR M1C3-3 aimed at removing physical and cognitive barriers in museums and public cultural places. In the first phase, curatorial investigation of the artefacts and documentary research flank digital survey through photogrammetry and structure-from-motion (SfM) technology. The interpretive phase includes 3D modelling and texturing of the artworks through the creation of high-poly and low-poly models, the result of digital twins that can be used in the conservation and restoration project, and the production of physical replicas for the expansion of the museum experience from a Design for All perspective. The third phase of presentation, communication, sharing, and interaction with the public involves the creation, through digital fabrication processes, of physical models in full or 1:2 scale, depending on the actual size of the object about the object's manipulability aims. The models, printed in polylactic acid (PLA) by the Departmental Labs at the Politecnico di Torino, take on a prototype meaning and are made for tactile enjoyment for the hypo- and visually-impaired and, in general, for inclusive communication for different age groups and users. Such objects may, in particular, be used with an educational function for younger age groups. At the same time, the optimised digital models may form the basis for 3D printing with materials able to restore the characteristics of the original materials, made by specialised firms
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